Legend of the “One Day” App, Days Four to Six


A graphical representation of how interesting Days 4-6 were…

Days 4 & 5 (11th & 12th February) were a weekend. I code/do different things on weekends to avoid coding fatigue on my main project. So, already, that’s the best part of a week gone on my “one day” app.

Monday, Day 6, then, was spent on more unpleasant things: tidying & documenting code, and finding energy enough to write some of the blurb I imagined I would need for submitting Sleep Well to the App Store. Yes, Day 6 was Procrastination Day.

I did run into one rather annoying coding headache: how to close a window properly. I have several windows, you see, and, at various times, I need to close them. You might imagine the best way to do this is with [window close]; …well, it isn’t. If you do that you’ll get crashes. Clearly, the solution is to use [window orderOut:nil]; Clearly!!

The problem I have with App Store submissions is that I know they are the single most draining part of the whole project. I need to feel rested and full of vim to even open up the developer website. So Monday would be ideal, no? Well, no. By now it was Monday afternoon and I was cranky from the time spent on tidying code, that Window-close “feature” and my rather-horrifically-moribund attempt at a description (which I still needed to “translate” into three more languages).

So, instead, I worked on one of my other “almost done” big projects and prayed for more energy to find me on Tuesday…

(spoiler: I would have that energy and, by Jingo, I’d need it…)

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